I’m assuming you mean the palette I use for Nocti? It’s something I made myself that I developed while working on other projects. This is the full palette taken from my aesprite file:
[ID: A screenshot from the Aesprite application of a 34 color palette. The palette is arranged from darkest to lightest in color groups of purple, brown, blue, green, red/orange, and grey.]
The palette has pretty much stayed the same since the beginning. The only changes I remember making were adjusting the hue of the greys and making one of the blues more saturated.
There are some issues with the brightness of certain colors but I won’t be making any more adjustments. The game is set to this color scheme and changing any of it means going through years of files and adjusting every piece of art I’ve made for it. No thanks!
Next pixel art game I do if I ever finish Nocti will probably not have a limited color palette at all lol.
I tried making a sprite of myself in the style of the vital bracelet sprites, but I don’t know that I emulated it all that well. I still like the outcome though!
[ID: Sprite art of a light skinned person with glasses and short choppy hair. The person is wearing a green T-shirt and jeans and is waving.]
When I was younger I had a bunch of Digimon OCs that I couldn’t draw because I was 12 years old and had no idea what i was doing. I’m bringing them back for a part of my neocities website (check it out here) so I decided to draw them together like this for funsies.
[ID:
A parody of a YOTSUBA&! drawing of three of the main characters in karate style poses. Takashi is replaced by a tyranomon, Yousuke is replaced with gryphonmon, and Yotsuba has been replaced with agumon.]
@norkestra and I are making a story playground together and I decided to draw some of my existing ocs in the setting for fun. I tried a faux watercolor effect, inspired by but not trying to emulate ken sugimori’s work.
I’ve been kind of keeping up with my self imposed schedule… kind of. Sometimes you get bored of one part and you have to work on other parts instead so you can at least get something done. I’ve gotten to a point where I’m about halfway through the new content for 0.2, and now I’m taking a break to finish up some areas of the Nexus that weren’t accessible in the 0.1 demo. The Nexus keeps getting bigger and bigger… it’s becoming it’s own world in a way. I don’t know if that’s a good or bad thing, lol. I’ve also shuffled around some parts/ entrance points to worlds because I felt the distribution of them was off.
In other less pleasant news…
From my research It seems that RPGMaker games are not able to handle screen readers. I was hoping this wouldn’t be the case, but unless I’m missing something there won’t be an easy way to have it work. I’ve wanted to keep this game as accessible as possible despite RPGMaker’s limitations, so now my options seem to be either find someone who can code that functionality in or find my own hackney way of doing it with common events and text to speech files. Both of those options call for an amount of labor and money that I don’t have at the moment however, so for now the game is just not going to be low vision/blind friendly. Maybe one day…
I’m hoping to finish my current WIP worlds in about a month or two, and then do some polishing and maybe put out a new demo? Then I’ll be on to the next two worlds!
Oh! Also! before I forget, I changed how the swim effect was coded, so it will actually work correctly when you use a mouse. Instead of you moving one tile at a time and having to click over and over to get to where you want you’ll be able to just click once like when you’re on land. It’s funny, when I first started this project I purposefully disabled the mouse movement and sprint because I wanted it to be faithful to Yume Nikki, but now I can’t imagine the game without them.
Thanks for following the development of Nocti! See you next month!